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AI Insights · Timothy · April 2024

Top 5 First Person Games in France Q1 2024

Discover the performance of the top 5 first-person games in France during Q1 2024, including weekly downloads, revenue, and active users.

Top 5 First Person Games in France Q1 2024

In Q1 2024, the top 5 first-person games on a unified platform in France showcased diverse performance metrics in terms of downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these trends.

Call of Duty®: Warzone™ Mobile saw a strong start with weekly downloads peaking at approximately 286K in the week of March 18. However, downloads decreased to around 143K by the week of March 25. The game generated notable weekly revenue, starting at roughly $25K in mid-March and rising to about $34K by the end of the month. Active user numbers surged significantly, starting from a modest 150 in early January to over 235K by mid-March, before settling at around 209K in the final week.

Hunting Sniper: Showdown experienced fluctuating weekly revenue, peaking at nearly $38K in early February and leveling off to around $24K by the end of March. Weekly downloads showed a steady decline from approximately 110K in the first week of January to just over 10K by the end of March. Active users followed a similar trend, decreasing from about 76K in early January to around 37K by the last week of March.

Call of Duty®: Mobile maintained a consistent presence with weekly downloads ranging from approximately 22K to 26K throughout the quarter. Revenue dynamics varied, with a high of around $245K in early January, dipping to approximately $91K by mid-March, and recovering to about $120K by the end of the quarter. Active users remained robust, starting at over 420K in early January and stabilizing around 367K by late March.

Camo Sniper exhibited relatively stable weekly downloads, fluctuating between approximately 13K to 23K. Revenue remained minimal, consistently under $20 per week. Active users showed a slight decline from about 69K in early January to around 61K by the end of March.

Minecraft continued to perform well with weekly downloads ranging from approximately 12K to 23K. Weekly revenue was steady, hovering around $12K to $22K. The game maintained a strong active user base, starting at nearly 308K in early January and ending the quarter with approximately 285K active users.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024